Website powered by

Metal Gear Solid like fan made game HUD

April 2020
For this project, I wanted to create a game interface based on the style of a video game series. I played and analyzed seven of the Metal Gear Solid games to create an interface that follows the games feels and the evolution of the series.

Thumbnail

Thumbnail

Maximum interface (everything is visible, except the Codec). The players have access to information such as the alert level, the camo percentage, the remaining life, the selected usable, and the selected weapon.

Maximum interface (everything is visible, except the Codec). The players have access to information such as the alert level, the camo percentage, the remaining life, the selected usable, and the selected weapon.

Interface variant where the usable is a GPS powered by battery, and where the player is also using the Codec to communicate with other characters.

Interface variant where the usable is a GPS powered by battery, and where the player is also using the Codec to communicate with other characters.

A quick view of all the assets I made for the project and all their variant.

A quick view of all the assets I made for the project and all their variant.

An animated version of the alert bar, and all the animated assets side by side.

An animated version of the alert bar, and all the animated assets side by side.

The final vector version of the interface, without any background, scaling, angles, and drop shadows. I tried different styles and merged everything into this one.

The final vector version of the interface, without any background, scaling, angles, and drop shadows. I tried different styles and merged everything into this one.